@Engine is a custom 3D game engine focusing on a data-oriented approach.
Features
- Bullet Physics integration
- Data-oriented architecture
- OpenGL rendering
- EnTT for ECS and data oriented design
WIP Features
- Valve’s GameNetworkingSockets for networking
- Editor
- ImGui integration for real-time debugging and in-engine tools
Here’s a clip from a simple flight simulator game I made using this engine:
Here’s a clip from the WIP scene editor: