@Engine is a custom 3D game engine focusing on a data-oriented approach. It leverages C++, OpenGL, ImGui, and EnTT for my personal game projects.
Here’s a clip from the WIP scene editor:
Features
- Steam GameNetworkingSockets for networking
- Bullet Physics integration
- Editor for scene editing and inspection
- Data-oriented architecture for improved performance and scalability
- OpenGL + GLSL rendering
- ImGui integration for real-time debugging and in-engine tools
- EnTT library for efficient entity-component management and data oriented design