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@Engine

@Engine is a custom 3D game engine focusing on a data-oriented approach.

Features

  • Bullet Physics integration
  • Data-oriented architecture
  • OpenGL rendering
  • EnTT for ECS and data oriented design

WIP Features

  • Valve’s GameNetworkingSockets for networking
  • Editor
  • ImGui integration for real-time debugging and in-engine tools

Here’s a clip from a simple flight simulator game I made using this engine: FlightSim Game

Here’s a clip from the WIP scene editor: Scene Editor