1 min read
@Engine

@Engine is a custom 3D game engine focusing on a data-oriented approach. It leverages C++, OpenGL, ImGui, and EnTT for my personal game projects.

Here’s a clip from the WIP scene editor: Scene Editor

Features

  • Steam GameNetworkingSockets for networking
  • Bullet Physics integration
  • Editor for scene editing and inspection
  • Data-oriented architecture for improved performance and scalability
  • OpenGL + GLSL rendering
  • ImGui integration for real-time debugging and in-engine tools
  • EnTT library for efficient entity-component management and data oriented design